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Handwritten free line with lot of segments

collboard-modules-sdk

Hierarchy

Index

Constructors

  • new FreehandArt(frames: TouchFrame[], color: string, weight: number): FreehandArt

Properties

__maxX?: any
__maxY?: any
__minX?: any
__minY?: any
__path?: any
artId: uuid

Unique identifier of each art

calculateBoundingBox: any
deprecated

[🍒] remove this method

calculatePath: any
color: string
defaultZIndex: number

Default z-index of art

Needs to be between 1-9 (including), otherwise it can lead to undefined behavior.

When locked, decreases by one.

Note: This will be replaced with proper object ordering in the near future, however it is highly suggested to override use property until then.

frames: Pick<TouchFrame, "position" | "time">[]
locked: boolean

Marks, whether art is locked

TODO: [✨] Maybe add is prefix

opacity?: number

Opacity of an art

Value is automatically used by ArtShell when rendering

Note: only works on 2D arts

rotation: number

Object rotation

deprecated

Make it using BoundingBox

shift: IVectorData

Translation vector of art

deprecated

use transform property instead

smoothing: number
weight: number
manifest: { deprecatedNames: string; name: string }

Type declaration

  • deprecatedNames: string
  • name: string
serializeName: string

Accessors

  • get acceptedAttributes(): string[]
  • Returns string[]

  • get bottomLeft(): IVectorData
  • Position of bottom left corner of art (absolute including shift)

    Value is used mostly when making selection

    deprecated

    Make it using BoundingBox

    Returns IVectorData

  • get bottomRight(): Vector
  • Returns Vector

  • get size(): IVectorData
  • set size(newSize: IVectorData): void
  • Returns IVectorData

  • Parameters

    • newSize: IVectorData

    Returns void

  • get topLeft(): Vector
  • Returns Vector

  • get topRight(): IVectorData
  • Position of top right corner of art (absolute including shift)

    Value is used mostly when making selection

    deprecated

    Make it using BoundingBox

    Returns IVectorData

  • get transform(): Transform
  • set transform(transformData: ITransformData): void
  • Get the transform which is created from a deprecated shift

    Returns Transform

  • Set the transform which is converted and saved as a deprecated shift

    Parameters

    • transformData: ITransformData

    Returns void

Methods

  • isNear(pointToTest: IVectorData): boolean
  • Function determining, whether a point is near the art

    Default implementation uses square bounding box

    Parameters

    • pointToTest: IVectorData

    Returns boolean

  • Move art to by vector (= relative)

    deprecated

    use transform property instead

    Parameters

    • shift: IVectorData

    Returns FreehandArt

  • pushFrame(frame: Pick<TouchFrame, "position" | "time">): FreehandArt
  • Parameters

    • frame: Pick<TouchFrame, "position" | "time">

    Returns FreehandArt

  • render(isSelected: boolean): Element
  • Function called when object needs to be rendered on screen

    Parameters

    • isSelected: boolean

    Returns Element

  • Move art to certain vector (= absolute)

    deprecated

    use transform property instead

    Parameters

    • shift: IVectorData

    Returns FreehandArt